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Pages and Files
Atari Cambridge Research
Introduces Logo and Turtle Geometry
Turtle Art at One Laptop
Children in a Logo Computer Culture
Selected MIT AI.Memos from 60s & 70s
Papert in 1970
Introduction to Programming through Turtle Graphics
Marvin Minsky on Education
My View of the History of Logo Especially 1967-1987
I started designing Logo, a language for learning, with Seymour Papert and Wally Feurzeig in 1966 at
Bolt, Beranek and Newman
, Cambridge, Massachusetts. In 1967 we had a working version of Logo implemented in Lisp running on a time-shared
. Before I collaborated with Wally and Seymour I worked for Marvin Minsky at the MIT AI Lab as his secretary. Seymour started his work with Marvin before the BBN collaboration and in the summer of 1969 I joined Papert and Marvin Minsky at the MIT AI Lab and the Logo Group was formed. Wally at BBN continued work with Logo.
Why this Wiki?
I started this wiki because of Seymour Papert's accident in 2006 and because I had begun work on another wiki containing example
including video tutorials, images, and text. It got me thinking about the past. I encourage contributions and have set up space in this wiki for other people's contributions. (See
.) You are welcome to add to that page or create a new one.
Recently I received a Lifetime Achievement Award at Constructionism 2016. Here is my presentation giving a look at Logo's history.
In looking for early records of the past I found very few pictures and videos, but posted what I had. (We mostly had taken screen images.) The earliest pictures I have are from 1969. I did find a few from the early 1970s. Here are Marvin and Seymour in 1971.
This wiki is an experiment in collecting and presenting material on Logo.
I apologize for the redundancy.
Logo, the Language
The first running version of Logo was in 1967 and it was a place where kids could play with words and sentences -- explore mathematics, write stories, make games,
The Logo language went through several iterations; four or five . By 1972 the MIT Logo environment running on a
with special turtle graphics stations which we showed at a math education conference in Exeter, England. It was the summer of 1972 and a group of us including Hal Abelson, Ron Lebel, Tom Knight, Margaret Minsky, and Erric Solomon went with the equipment four weeks before the conference. We set up Logo classes working with Exeter kids. Jeanne Bamberger and Seymour joined us a week before the conference. (Ron Lebel was the major hardware and software person. He chose to adapt Tom Knight's graphics stations for the MIT AI Lab to this dedicated Logo system. Of course, Hal Abelson was involved as were a number of us in the language specifications. Each new implementation gave the Logo Group a chance to review and revise the language.) I always thought it was especially helpful that during the first few years Logo was not widespread and thus could go through several transformations.
In the 70s there were several new implementations which took into account new hardware capabilities. These included General Turtle's Logo for stand alone workstations, Logo for the Apple II, TI-Logo, and so on. Logo for the
Texas Instruments 99/4
took advantage of the sprite board. Now, you not only had color (introduced by the Apple version) you had more than one turtle.
At BBN Danny Bobrow who had been a doctoral student of Marvin Minsky and Seymour Papert was head of the Artificial Intelligence Group. He introduced Seymour to Wally Feurzeig, who was in charge of a couple of education projects, and Seymour began to consult on Wally's school project. I joined Wally's group writing Lisp code to build a teaching system for medical students.
The school project involved 5 classes, high school, junior high, and elementary. The students were using Telcomp a language similar to Basic except it was an interpreter. Seymour visited several classes and was particularly struck by the absurdity of students using an algembraic programminb language to learn algebra. He declared that children needed a language designed for them. And so Logo was invented.
The idea was borne in 1966 and Logo was ready for kids in 1967.
Seymour taught a summer workshop to a group of 5th graders. Wally and I observed. I took copious notes and gave Seymour daily feedback. Logo was totally redesigned.
In 1968-69 Seymour and I co-taught a group of 7th graders. At the end of te year Seymour declared we needed turtles!
I joined Seymour at MIT where he was a professor in the Applied Math Department. The Logo Group as part of the MIT Artificial Intelligence Lab was started.
I have the following pages here.
An Introduction to Logo and Turtle Geometry
Atari Cambridge Research
+++++++Apple Logo and Sprites
+++++++Lego Logo --Mindstorms
Allison Druin's Tribute to Seymour at IDC 2013
Here Seymour talks about Logo and Basic.
Seymour articulates the goals for Logo the language.
Seymour gives a lesson on
Logo and Turtle Geometry.
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